StarCraft, released in 1998, became so popular in South Korea that it was broadcast on dedicated national TV channels with professional commentators.

1998

South Korea's fast, cheap, widely available broadband internet in the early 2000s made it uniquely fertile ground for competitive online gaming, and StarCraft became the country's obsession. Professional players achieved celebrity status, matches filled arenas, and the ecosystem that grew up around it — leagues, sponsorships, dedicated stadiums — became a template modern esports still follows.